First, read everything in the book.
Second, read everything on this site.
Barring that, at least read the following.

TLDR: True BOF fans have permission to share what I own (book, art, etc). But Be Warned! Cross the line (in my eyes) from productive to destructive and I reserve the right to go Weretiger on you.

PS: What I don't own, others do. Likely Capcom, which has historically proven to be one of the coolest AAA studios in its love of fans, but don't poke that dragon. Respect begets respect.

You know you didn't write the book, and you know you don't own it, but nothing I say here has the power to prevent liars from claiming anything they choose, so I won't waste my bits on jargon about whose rights and what's right. All rights I reserve, including the right to ignore liars. I care about supporters, so that's who I'm addressing here.

If you followed the first instruction, you know this book is about more than Breath of Fire. It's about business, storytelling and design, with a focus on video, or more broadly, computer games. But it's more than that. Its underlying theme is power and the power of games, gaming and entertainment, the power to engage, to enlighten, to energize, to evolve and to connect not only humans but also humanity. Connect us not through wires, but through a recognition that putting power into the hands of the audience to whom you're telling a story is the best way to open their eyes to the reality that every problem has multiple solutions, every person has their own way to play, and that even in competition we can find principles that unite us.

You are free to do anything (a power granted by your existence, not mine or any words), yet I do openly encourage you to quote the book, share, link and do as you will, while adding it would be wise to credit the source when doing so. Not for the sake of a historian, but for the sake of Breath of Fire.

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